“Space is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.”
- Douglas Adams, The Hitchhiker's Guide to the Galaxy
The Persistent Universe of Star Citizen is a stellar example of this analogy, and so it can be daunting for newcomers to know where to start. This guide aims to acquaint players with the major currently implemented locations in the ‘Verse. There are many more exciting, dangerous and lucrative areas waiting to be discovered!
At the moment, these orbital stations and landing zones all reside within the Stanton star system. To learn how to cross a star system, be sure to check out the Quantum Travel and You video guide. For a comprehensive overview of all of the planned star systems, visit our award-winning interactive ARK Starmap web app.
Port Olisar | Crusader - Orbital Station
Located in the trade lanes above Crusader, Port Olisar offers a breath-taking view of the gas giant below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards.
The station hosts a spaceport for calling ships to the pads, an administration desk for deliveries and a variety of shops stocking clothes, weapons, ship components, and armor.
Levski | Delamar - Landing Zone
Levski is a base built into the rock on Delamar, an asteroid hidden deep in an asteroid belt. The base was originally an active mining facility, but after being abandoned for many years, new residents moved in and it became a hotbed for political radicals & criminals. The main areas are controlled by various political groups with strong anti-UEE sentiment, they try to keep order best they can. Levski is visually distinctive due to the base being built into the rock on the side of a large open mining pit.
Despite its reputation, Levski offers many of the amenities found at more established Landing Zones. Most notably, Teach’s stocks small to medium-sized ships for competitive prices.
For those willing to undertake work not necessarily endorsed by the UEE, look out for one of the various employment opportunities offered by Levski’s industrious individuals.
Grim HEX | Yela - Orbital Station
Found within Yela's ring, this station began as a Green Imperial Housing Exchange. Everline Structures Incorporated built it into a hollowed out asteroid to provide affordable accommodation for miners. When jobs dried up, the station fell into disrepair, and its main sign was defaced to read GrimHEX. Ever since, the station became a haven for those looking to avoid the law and those with no other place to go.
Free from the shackles of UEE regulation, the fearless will find unique trade and contract offerings, as well as the same repair, re-arm and re-fuel amenities found at other, more upstanding rest-stops.
Those who undertake contracts from the station’s most infamous resident, Ruto, will likely need to take advantage of the provided EZ-habs, to "lay low" for a while.
Lorville | Hurston - Landing Zone
Lorville is one of the many company towns Hurston Dynamics has established for its employees on the company-owned planet Hurston. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of Central Tower, the corporate headquarters for Hurston Dynamics.
Lorville is surrounded by a wall that dwarfs even decently sized ships. The City is located in the Desert and is close to the "polluted coast" biome.
The Lorville Mass Transit System consists of four main lines taking you to various locations within the city boundaries. There is a general no-fly zone over Lorville, with landing clearance granted at Teasa Spaceport. Garages to store and retrieve vehicles can be found at the six perimeter gates.
For Lorville travel information, see the Lorville Mass Transit System guide.
Area18 | ArcCorp - Landing Zone
Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp and the site of the iconic Io-North Tower. Travelers can find a variety of goods from trusted names as well as local providers that line the plazas and alleys of the city.
For sightseers, Area18 offers stunning views of the city-planet that never sleeps, whether from the Central Plaza, the scenic 'sky-train' that connects the city to its spaceport, or from atop one of the countless skyscrapers that pierce through the No-Fly Zone.
New Babbage | microTech - Landing Zone
Stanton system’s final explorable planet is the icy world of microTech. The home and HQ of the eponymous mega-corporation (makers of the mobiGlas among countless other things) was rendered mostly frozen by a terraforming accident and is now battered by brutal weather and unrelenting storms.
Though the landing zone is temporarily closed, there’s plenty to discover across microTech for those willing to brave the elements. In the meantime, if you wish to stay awhile, you can stop off at the nearby Port Tressler located in orbit directly above New Babbage, as Rest Stops can now also be used as a base of operations between sessions or as a recovery point after sustaining critical damage.