Star Citizen provides a wide range of content for both players looking for a primarily PVE experience, as well as ace pilots and gunslingers looking for opportunities to test their skills against other players. To ensure the rights of citizens operating in UEE space or a lawful organization's territory are protected, there are laws in place. Laws in Star Citizen are designed to deter hyper-aggressive gameplay and random attacks on law-abiding citizens.
There are currently three systems in place that make up our Crimestat Systems. These three systems are the Local Law System, the Criminality System, and the Reputation System. Early versions of these systems have already been introduced in the 'verse, but they will continue to be refined and adjusted as Star Citizen continues to grow.
WHAT IS CONSIDERED CRIME IN THE 'VERSE?
What's considered to be criminal activity in the 'verse is still a work in progress, but in most cases, your moral compass will serve you well. Obviously criminal acts like unwarranted attacks on innocent players and NPCs, ramming civilian ships, and transporting controlled substances in UEE space are a fast track to interstellar notoriety.
STOP AND SEARCH
When in lawful territory, you may encounter UEE authorities who'll ask you to stop so they can scan your vehicle. Refusing to stop and/or fleeing from them will provoke them to open fire on your ship. If the scan doesn't reveal anything illegal onboard your vessel, they'll apologize for the interruption and be on their way. Should the scan reveal you're carrying illegal contraband or stolen goods, the stolen goods will be instantly confiscated and you may be issued a fine.
At this time the most common offenses in the 'Verse are:
- Destroying Occupied Friendly Ships/Vehicles
- Killing Law-abiding Citizens
- Ramming Ships
- Destroying Unoccupied Ships/ Vehicles
- Illegal Parking
WHAT ARE THE CONSEQUENCES FOR GAINING A CRIMINAL RATING?
As your Crimestat Rating increases, you will eventually be treated as an enemy of the UEE by both players and NPCs. Port Olisar will open fire on your ship as you approach or depart the station, players may hunt you down to collect your bounty, and certain mission givers may turn you away.
The 'verse, however, offers opportunities on both sides of the law. By becoming an enemy of the UEE, you'll also make some shady friends happy to work with someone that doesn't mind getting his or her hands dirty. Fellow outlaws encountered in the 'verse may have jobs and missions available for those with a similar outlook.
HOW CAN I GET RID OF MY CRIMINAL RATING?
The easiest way to get rid of your Criminal Rating is to stay out of trouble and wait. Over time, if you don't commit any further offenses in the 'verse your Criminal Rating will decrease and eventually vanish. If security services also manage to "take care of you" then your rating will also be reduced or eliminated entirely.
If you prefer a more active approach to getting rid of your criminal status, you can also rapidly clear your criminal rating by hacking the security terminal at Security Post Kareah. You will need to acquire and use a hacking chip from somewhere before attempting this method first.
To do this:
- Land your ship at the designated landing pad on the security station. The designated pad will glow green and have an arrow indicating that it has been assigned to your ship. There is no need to hail Security Post Kareah, it will assign you a pad once you get close enough and drop your landing gear.
Enter the station and head toward the terminal in the center of the first floor.
- With your previously acquired hacking chip in hand and ready to use, login to terminal by approaching it and Pressing F.
Once you've logged into the system, the terminal will be begin accessing your criminal record. You will need to periodically interact with the terminal to ensure the process is not halted.
- The final step is to ensure this process isn't interrupted by any newcomers and survive until the process is complete. Should you fail, you will need to acquire a new chip and start over.